![]() Normal health, Radiant level, Difficulty tierīase prowess, DD Buffs like Nightblood Unleashedīy default, every playable character gets the skills Attack, Defend, Move, Bandage, and Flee. If you run out, you either die or are put on Death's Door, depending on Lethality. Low health increases your Stress Multiplier. Multiplies Stress damage taken during combat Further physical damage to a character of Death's Door may result in a fatality, and always results in stress damage.Īrtifacts, Traits like Warform, DD Skills like Defend and StonestanceĪi_energy parameter, a hidden vanilla stat from Traits such as Impatient, Diligent, DD Buffs like Tailwind This state of defeated-but-not-dead is called being on Death's Door. Dungeon Delves tend to be lethal combat where any character may instantly die when they run out of health, whereas during Disadvantaged Duels murder is frowned upon and one is expected to grant the defeated the chance to flee. Lethality is primarily determined by the type of DD combat. ![]() The goal is to either kill or otherwise defeat all enemy targets, by dealing physical or stress damage until the enemy either dies or flees. ![]() Each character rely on a custom notion of stats and skills calculated specifically for this minigame. The DD combat consists of two parties facing off against each other. ![]()
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